Home / Journal Publications / The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon

The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon

Game and Culture Cover

Game and Culture Cover

Abstract:
This essay makes the argument that the numerous “networks” or “inter/intranetworks” that structure the video game industry have lived local effects for those involved in the production of video games. In particular, this is most visible in the realm of console video game development but is visible in many other contexts as well. It uses the Nintendo Entertainment System (NES) as an index into this complex and highly structured world that frequently disappears from developers perception. The essay uses largely historical data drawn from patent filings, Securities and Exchange Commission (SEC) filings, and court cases to analyze these networks. The essay argues that these inter/intranetworks, as constructed, have been instrumental in the way that the game industry now finds itself structured and that as the industry has “matured,” the networks have become less accessible and less interoperable.

Get It:
Sage Publications

Citation:

O’Donnell, C. (2011). The Nintendo Entertainment System and the 10NES Chip: Carving the Videogame Industry in Silicon. Games and Culture, 6(1), 83-100.

About Casey O'Donnell

Casey O'Donnell is an Assistant Professor in the Department of Telecommunication, Information Studies and Media at Michigan State University. His research examines the creative collaborative work of videogame design and development. This research examines the cultural and collaborative dynamics that occur in both professional "AAA" organizations and formal and informal "independent" game development communities. His research has spanned game development companies from the United States to India. His research examines issues of work, production, copyright, as well as third world and postcolonial aspects of the videogame development workplace. Casey is also an active game developer, releasing his first independent game, "Osy," in February of 2011.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

Scroll To Top