This Is Not a Software Industry
Abstract:
This chapter examines why understanding the video game industry and video game production simply as “software,” from an industry, production or cultural perspective, neglects numerous important aspects of each. The chapter draws on significant and sustained ethnographic research amongst game developers. The chapter interrogates the historical foundations that likely led to such a classification and how those perspectives have changed as the game industry has matured. The work, industry and play of video games all point to the unique aspects of the video game industry and the importance of understanding the phenomenon on its own terms.
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Citation:
O’Donnell, C. (2012). This Is Not a Software Industry. In P. Zackariasson & T. L. Wilson (Eds.), The Video Game Industry: Formation, Present State and Future (pp. 17-33). New York, NY: Routledge.





» Shifting Fields of Academic Publishing blog.castac.org
[…] gathering. Good peer review will often point authors to people who have supported those arguments. Even bad peer review can be productive. I wrote this chapter as a response to a bad review. Often times these polemics actually do the opposite academic labor that their arguers are hoping to […]
Shifting Fields of Academic Publishing | Platypus
[…] gathering. Good peer review will often point authors to people who have supported those arguments. Even bad peer review can be productive. I wrote this chapter as a response to a bad review. Often times these polemics actually do the opposite academic labor that their arguers are hoping to […]