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Fellowship of Fools

Fellowship of Fools Card Back

Fellowship of Fools Card Back

We are all Fools on our journeys through this world. It’s dangerous to go alone. Take this game with you. Fellowship of Fools (FoF) is a game about relationships. Making friends takes time, communication and honesty. For many, making friends and forging new connections can be difficult or even feel impossible. FoF is a game that gives you an opportunity to get to know people through conversation, vulnerability and finding common ground. It is also a game about saying, yes, no and maybe.

This game is intended to help guide you through developing a friendship with someone new, or deepening an existing relationship. With prompts for situations to role play together, you must choose what are the best topics to explore in that given situation. Some things may be too personal to ask too early in getting to know someone, or not appropriate for the situation at hand. Together we will navigate these possibilities and share feedback on how we choose to play and respond. The more you play the more experience you build at conversing and building friendships. The more you play with the same players, the deeper your relationships become.

You can read more about the game at FellowshipOfFoolsGame.com and read a bit more about the development process here.

How to Purchase:

We are publishing our BETA version through The Game Crafter. You purchase the full version of the game here, this includes:

  • Sturdy outer box
  • 40 Character Sheets
  • 22 Situation Cards (Major Arcana)
  • 56 Topic Cards (Minor Arcana)
  • Small Tarot Box
  • Full color Rules and About Booklet

We are also making available a more affordable version of the game here, this includes:

  • 22 Situation Cards (Major Arcana)
  • 56 Topic Cards (Minor Arcana)
  • Small Tarot Box
  • pdf file of Character Sheet
  • Full color Rules and About Booklet

About Casey O'Donnell

Casey O'Donnell is an Associate Professor in the Department of Media and Information at Michigan State University. He is part of the games faculty and Games for Entertainment and Learning (GEL) lab at MSU. He is also part of the game development collective Affinity Games. His research examines the creative collaborative work of videogame design and development. This research examines the cultural and collaborative dynamics that occur in both professional "AAA" organizations and formal and informal "independent" game development communities. His research has spanned game development companies from the United States to India. His research examines issues of work, production, copyright, as well as third world and postcolonial aspects of the videogame development workplace.

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