Casey O'Donnell

(Anthropologist/Researcher of)Game Maker(s)
Video Game Industry Book Cover

The North American Game Industry

Video Game Industry Book Cover

Abstract:
The North American game industry is characterized by intense work prac- tices, high risk and volatility. The North American context produces more than 30 per cent of the games on the market. It lends itself to high-stakes dramas: long hours, looming deadlines, hardcore workers, big money pay- outs and tremendous losses. This chapter breaks down the structure of the North American game industry and its relationships with the broader global game industry. It begins by examining the historical roots of the game industry and the rise of large game console manufacturers. The chap- ter examines the various typologies of game studios and the emergence of “indie” game development and the relationship between developers and game publishers. Finally, the chapter turns to the representative organiza- tions, demographics and problematic work conditions found in the North American context.

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Citation:
O’Donnell, C. (2012). The North American Game Industry. In P. Zackariasson & T. L. Wilson (Eds.), The Video Game Industry: Formation, Present State and Future (pp. 99-115). New York, NY: Routledge.