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Inhabiting Games Well (If not Uncomfortably…)

Well Played 2(2)

Well Played 2(2)

I recently published an essay in a special issue of the journal Well Played. The special issue was focused on “Theories of Well Played,” and edited by John Sharp. My essay, “Inhabiting Games Well (If not Uncomfortably…)” was one of several very interesting takes on what conceptually forms a foundation for Well Played games.

Abstract:
None, but try this on for size, direct from John Sharp: “Casey O’Donnell’s ‘Inhabiting Games Well (If not Uncomfortably…)’ is a great place to start, with its Science Technology Studies-meets anthropology deconstruction of what it means to take on a Well Played essay. In the process, Casey looks at the discomfort of negativity, considers whether we should remain polite and reverential, and ultimately seeks out line between value-policing and formalist reporting.” – Thank you John.

Get It (FOR FREE AND STUFF!!! But, you can also get it in print for a low price…):
ETC Press

Citation:
O’Donnell, C. (2013). Inhabing Games Well (If not Uncomfortably.). Well Played, 2(2), 5-20.

About Casey O'Donnell

Casey O'Donnell is an Associate Professor in the Department of Media and Information at Michigan State University. He is part of the games faculty and Games for Entertainment and Learning (GEL) lab at MSU. He is also part of the game development collective Affinity Games. His research examines the creative collaborative work of videogame design and development. This research examines the cultural and collaborative dynamics that occur in both professional "AAA" organizations and formal and informal "independent" game development communities. His research has spanned game development companies from the United States to India. His research examines issues of work, production, copyright, as well as third world and postcolonial aspects of the videogame development workplace.

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