Lifestream Digest for October 27th

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Other towns political ad campaigns. Possibly more annoying than those which apply to me, but barely. [caseyodonnell]
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RT @IanSchreiber: Graphic design advice, but there should totally be a version of this for game design (NSFW language): http://bit.ly/dt7j2w [caseyodonnell]
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And… #MP2010 gets underway with an introduction by Brian Winn. [caseyodonnell]
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Gee: Games have the potential to wake people up. #MP2010 [caseyodonnell]
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Oh, I cannot decide: "teaching mechanics", which I have data and thoughts on or "puzzle design", which will be fun, I hope. #MP2010 [caseyodonnell]
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Decision made: puzzles. #MP2010 [caseyodonnell]
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Conclusion: Mensa puzzles are lame puzzles. #MP2010 [caseyodonnell]
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Isbister: The more we can get up and move around, the more we can entice others to play with us. #MP2010 [caseyodonnell]
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Perhaps for more inclusive games we need more "unconventional" designers?#MP2010 [caseyodonnell]
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Debt Ski (http://bit.ly/6xtaW) analysis at #MP2010 [caseyodonnell]
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What kairos and fertility friend might offer for thinking about the context of meaningful play by @shira_chess #mp2010 [caseyodonnell]
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Kairos, space and time, context, etc… it has me thinking about Isbister’s comment this morning that now is the moment for games. #mp2010 [caseyodonnell]

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