So I feel compelled to blog it when it happens, but Georgia Trend recently published an article about the growing industry in Georgia. You can read the particular quote from me after the break. But what I’ve been screaming about since arriving here is that the real opportunity for Georgia is the opportunity to make a different kind of industry. This is why I’m so interested in independent game development. Rather than importing existing large companies, Georgia has an opportunity to really forge their own industry. Ian Bogost’s comments seem to capture this far better than mine did, but at their heart are close to my own:
“Most graduates go off to California or Seattle or wherever the industry is thriving. A lot of them would happily stay here if there was more of an industry to graduate into,” says Georgia Tech professor Ian Bogost, researcher, critic, designer and author of the recently published Racing the Beam: The Atari Video Computer System. “We’re not going to be viewed as a serious player in the industry until we see some successful products released, with critical acclaim and all that stuff.”
…
“Georgia doesn’t need to create an industry. It needs to create a unique industry,” he says. “We should be looking at what a regional games industry would look like. Every state is looking for ways to capitalize on this new form of entertainment, but the opportunity we haven’t cashed in on is the specific voice of Atlanta or Georgia or the Southeast.
Ultimately, this is the thing right? How do we make something that represents GA? In my case, how can we make something that represents UGA, Athens, etc? All of this ultimately goes to what Jason Della Rocca was talking about when he talked about clusters. OK, now for the ego quote:
Casey O’Donnell, assistant professor at the University of Georgia’s Grady College, has first-hand experience with that setup. He was with Vicarious Visions, a successful game studio in upstate New York, when it was acquired by industry mega-corporation Activision.
“Vicarious Visions went from 75 employees to 150 in the time I was there,” says O’Donnell, who came to UGA last August to build a program that will include video games as a major focus. “But that one studio has now been responsible for parenting four or five other studios as talented people left to start their own companies, all of them making money.
“That’s what we need to foster, a community of small, independent studios. To me, more people making a living, as opposed to a few multi-billionaires dominating the industry, is the desirable scenario.”
More to come I suppose.