Category: (dis)continutity

  • Dear Twitter: Name my F-ing Book

    Dear Twitter… Name my book. Seriously. The book has lived in my head for far too long as Developers in the Mist that I can’t really imagine it as anything different. I posed the question to the Extending Play community today and received some very helpful suggestions. The book is an ethnography of the “AAA”…

  • Kick Starting Fans and the Play of Patronage

    [Cross Posted over at Culture Digitally] It has been a strange couple of days in #GAMEDEV land. For those that haven’t followed Double Fine’s Adventure on KickStarter, now would be a good time to start. The short story is that a small studio run by a game development luminary employing other game development legends managed…

  • Over on #CULTD: On Power Gamers and Instrumental Play

    As usual, I’m chasing the Ice Cream Truck. I’ve been thinking a lot about users / producers (and for me this continues to be game developers) and procedural rhetoric(s). Ian’s comments in particular spurred my thoughts on this. I’m going to omit much of the broader conversation around a certain recent essay, but I want…

  • Cows and Cyborgs: On Academic Irony…

    [Cross Posted from Culture Digitally] I’ve clicked a cow. Twice. One Kotaku article and a game designer’s reflections on that article got me to thinking about Ian Bogost’s Cow Clicker, again. I first clicked a cow when I added Cow Clicker as a Facebook application. I’m sure Ian could even tell me the day that…

  • The Brewing Storm Between Games and Education

    [This post is cross-posted from over at the Culture Digitally site.] This one has been brewing for a while. Perhaps, as Stephen Totilo notes, ever since Raph Koster voiced his concerns back in 2006. I believe that there is a storm coming between “game people” and educators, precisely at a moment when money is flooding into these realms. So,…

  • Why I ♥ Vertical Slices

    I’ve found myself relaying to students recently, a story of my experience at GDC this last year. I wound up at the Scandinavian Indie Games Party watching and playing the 2008 Vertical Slice of the Xbox 360 Game Limbo. It was actually one of my primary reasons for going to this gathering. I was interested…

  • Ship it! Reflecting on Osy

    [Note: For those of you getting this link because of your “(baby)alexis” notifications, I couldn’t help not including you. :)] Osy (“Osy Osmosis”), a game cooperatively developed by myself and members of a research team at the University of Georgia hit the App Store late last night. Osy’s development has spanned just about two years…

  • Chasing the Ice Cream Truck: Reflecting on Chain World

    Well, I’m going to quote Tom over at Oh No! Video Games! on this, “This one is going to get messy.” The Game Developers Conference (GDC) was an exceptional one this year. There are numerous bits-and-pieces that I should comment on, though largely haven’t here because it takes a great deal of time to digest…

  • UGA’s Graduate School Magazine

    The University of Georgia’s Graduate School recently did a piece on the research group I’ve been working with on games and simulations. I’ve embedded the electronic version of it below. My photo is pretty funny. I’m trying to get a digital copy of it now. Open publication – Free publishing – More gradstudies

  • Reflecting on #GGJ11

    Clearly, I am not a very good blogger. The Global Game Jam (GGJ) ended nearly two weeks ago and I’ve been silent on the matter. The buzz is dead, and I’ve only now had enough time to really digest my experience. The GGJ has become a significantly important educational and creative event for the game…