Category: (dis)continutity
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Water for the Fire
So, as you can see I’m playing with water and fire a bit this summer. I’m not entirely happy with the way that the brush system worked out on the little water guy, but all in all not too bad. I’m not sure how well the transparency of the brush has worked, but I’ll get…
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Osy Goes to the Game Education Summit
Well, it looks like I’ll be headed to the Game Education Summit this year, thanks to the NIH SEPA grant that I’m doing game design work for this summer. I’ll be bringing the latest build of Osy Osmosis [an early prototype build to the left] along with me. We should have our vertical slice completed…
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First Art Blood
I have already drawn several other little characters for some of my game concepts, unfortunately I’ve taken my sweet time getting them posted online. In part I’ll blame it on just being busy at the end of the semester and my trip to Iowa to see my little sister graduate from high-school. In the mean…
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Thus an Experiment Begins: Programmer Art
I’ve been prototyping quite a few different game designs recently and have been struggling with not having place-holder graphics that give enough sense of the overall aesthetic of a game concept. Boxes, lines, and colors are useful to an extent, but I’ve wanted something more before I start recruiting people to help me out with…
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UGA Homepage and Columns: More Ego News
Ok, it has now been removed from the front page of UGA.edu, so I feel a bit more comfortable posting about it. About a week and a half ago I was featured in the UGA Faculty Newspaper, Columns. This was then turned into a lead story on the UGA Website. What this meant was that…
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Java? Really?
I recently came upon an FT.com article, “Java looked upon as the hottest prospect,” to which I thought, “Java? Really?” In a world of AJAX, Ruby, Perl, Python, Lua, and numerous others, Java is still a topic? I know that Java is in wide use on the server side in many places and in many…
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Prototyping and Tools
I have spent a great deal of time lately assessing different tool chains for prototyping games in my classes. There are of course a great many options for this, but I wanted to start documenting some of what I’ve been playing with. All of these efforts will eventually be incorporated into a project that I…
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Georgia Trend and Ego News
So I feel compelled to blog it when it happens, but Georgia Trend recently published an article about the growing industry in Georgia. You can read the particular quote from me after the break. But what I’ve been screaming about since arriving here is that the real opportunity for Georgia is the opportunity to make…
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The Everyday Lives of Videogame Developers
So, I know that my article over at Transformative Works and Cultures, “The everyday lives of video game developers: Experimentally understanding underlying systems/structures,” has been live for a while now, but I have yet to blog it. It’s a nervous tick I have about my work I guess. I like to see a little more…
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GDC09: Post-McGonigal Reflections and Graduate Students
Jordan Lynn, my graduate student and IGDA GDC Scholarship recipient, and I were chatting after todays sessions. I had just come from Jane McGonigal’s GDC Education Summit keynote, where a question that Celia Pearce asked had stuck with me. That question was, why haven’t developers made revolutionary designs that challenge, change, and shift human experience towards…