Tag: Atlanta
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Digested SIEGE Follow-up
I knew I had some additional thoughts to share post-SIEGE, but they hadn’t all percolated up yet. Nor have I had the chance to sit back and record a video of the Unity 3D demo that I did. That should be coming soon. But not yet. In the mean time, Jason Della Rocca wrote up…
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(Inadvertantly) Pimping Unity3D at SIEGE
Well, this weekend was a whirlwind of activity at SIEGE in Atlanta. I ended up speaking at two different panels, one explicitly about Unity 3D and the other, ostensibly, about physics. Though it wasn’t my intention, the Unity 3D Panel ended up being mostly a Unity 3D love-in after Tom Higgins managed to handle the…
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Live from SEIGE: DRM, Region Lockout, Format Wars, …
Last night’s plenary session seemed to set the benchmark for talking about the state of the videogame industry more broadly, but also in the state of GA. In part, that is what has made the conference so far a particularly interesting one it demonstrates the kinds of intersections that occur between local activity and creative…
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(Mo)bile Blogging SEIGE in ATL
Andrea and I will be heading down to Atlanta tomorrow for SEIGE at the Marrietta Hyatt. It should be a great introduction for me (and those students of mine in NMIX 4200 who are planning to head down for the event) to the GA game development scene. What I’m hoping to find is a new…