Mar 292009
 

So, I know that my article over at Transformative Works and Cultures,The everyday lives of video game developers: Experimentally understanding underlying systems/structures,” has been live for a while now, but I have yet to blog it. It’s a nervous tick I have about my work I guess. I like to see a little more reaction after the fact. It also doesn’t help that I was in pre-GDC chaos, which I have now returned from. Anyway, the article is indeed live and can be reached at:

O’Donnell, Casey. 2009. “The Everyday Lives of Videogame Developers: Experimentally Understanding Underlying Systems/Structures.” Transformative Works and Cultures 2

Continue reading »

Jan 132009
 

I have been thinking a great deal lately about what the rise of digital distribution means for the videogame industry. I have also been thinking about what it means, culturally, for videogamers. It is something I’ve been thinking about for a long time, because I’ve heard many game developers talk about how much videogame rentals and videogame resale hurts developers by depriving them of much more frequently needed funds.

I have also been thinking about my childhood Continue reading »

Sep 052008
 

I’ve been thinking about it a lot lately, despite the plethora of random crap that has shown up on the iTunes App Store, the ability to go to one place and search for applications has a certain appeal. It got me to thinking more generally about the App Store and digital distribution more generally. Between WiiWare, Xbox Live Arcade, the Playstation Store, GameTap, and Steam (which unfortunately does not support the Mac), there are a plethora of ways to get games onto your PC, console, iPod, or iPhone. .. Continue reading »