GDC 2009 started off with a bang for me at the IGDA Education Summit’s Game Design Improv with Brenda Brathwaite at the helm and Ian Schreiber and Charles Shami backing her up on the floor. For two hours I had the opportunity to swap places with what I usually force my students to do, design games. It was an absolute delight. “Table 6” as we became labeled at some point during the day designed two games together before the round of firing and hiring which shook up our studio tables managed to come up with several gems. Malcolm Ryan, Baozheng Wang, Morgan Calhoon, Apar Maniar, Peter Juhl, Eku Wand, and Roane Beard were part of what became the myAIG pitch.
Mar 282009