Tag: Game Development

  • “People ‘Back Then’ Must Have Had Better Imaginations…”

    Indeed. As far as faculty/professors are concerned, I’ve always considered myself pretty cool, but I’m beginning to suspect that my students think of me much in the way that I thought of my more… challenging professors. Apparently my grade distributions are second only to the “law” faculty in the department and my ability and indeed…

  • Water for the Fire

    So, as you can see I’m playing with water and fire a bit this summer. I’m not entirely happy with the way that the brush system worked out on the little water guy, but all in all not too bad. I’m not sure how well the transparency of the brush has worked, but I’ll get…

  • Osy Goes to the Game Education Summit

    Well, it looks like I’ll be headed to the Game Education Summit this year, thanks to the NIH SEPA grant that I’m doing game design work for this summer. I’ll be bringing the latest build of Osy Osmosis [an early prototype build to the left] along with me. We should have our vertical slice completed…

  • First Art Blood

    I have already drawn several other little characters for some of my game concepts, unfortunately I’ve taken my sweet time getting them posted online. In part I’ll blame it on just being busy at the end of the semester and my trip to Iowa to see my little sister graduate from high-school. In the mean…

  • Thus an Experiment Begins: Programmer Art

    I’ve been prototyping quite a few different game designs recently and have been struggling with not having place-holder graphics that give enough sense of the overall aesthetic of a game concept. Boxes, lines, and colors are useful to an extent, but I’ve wanted something more before I start recruiting people to help me out with…

  • Prototyping and Tools

    I have spent a great deal of time lately assessing different tool chains for prototyping games in my classes. There are of course a great many options for this, but I wanted to start documenting some of what I’ve been playing with. All of these efforts will eventually be incorporated into a project that I…

  • Georgia Trend and Ego News

    So I feel compelled to blog it when it happens, but Georgia Trend recently published an article about the growing industry in Georgia. You can read the particular quote from me after the break. But what I’ve been screaming about since arriving here is that the real opportunity for Georgia is the opportunity to make…

  • The Everyday Lives of Videogame Developers

    So, I know that my article over at Transformative Works and Cultures, “The everyday lives of video game developers: Experimentally understanding underlying systems/structures,” has been live for a while now, but I have yet to blog it. It’s a nervous tick I have about my work I guess. I like to see a little more…

  • No Popcap Developer Framework Love for the Rest of Us

    I’m working on another post related to my efforts on finding useful frameworks and tools chains to use in my classes and independent game development here in Athens, GA. That is a longer post, but this seemed important enough to be its own post. I recently found the Popcap Developer Framework, which for independent 2D…

  • New Media and Society Essay: Free/Open Game Development

    I decided over the weekend that it was high-time to move my old essay from Flow TV, “The Wii-volution will not be Televised” into the academic arena. In particular it was several recent (not so recent now) articles about Sony “opening” up the PS2 that seemed to push me over the edge. While I have…