Tag: iDMAa

  • iDMAa 2008: Keynote Day 3 – Pat Aufderheide

    Day 3 began with Pat Aufderheide of the Center for Social Media at American University delivering a keynote entitled, “Why the Digital Future is More Copyright Friendly than You Think.” The two words that she believes makes this difference are, “Fair Use.” It was an excellent talk, hoping to connect the worlds of digital media…

  • iDMAa 2008: Gaming and Virtual Worlds – Day 2

    What was perhaps most interesting about this panel was actually what was not said. The panel in many respects represented the (dis)connect between departments and disciplines surrounding (video)game development. One presenter seemed to even embody the kind of (inter)disciplinary divide. One panelist actually said they didn’t understand why they were even on this particular panel,…

  • iDMAa 2008: Keynote – Social Experience Design

    Day 2 started off with Ruben Steige of Millions of US talking about Social Experience Design. I think one of the key takeaway elements of this talk is that, “entertainment has always been social.” In part because of a second shift in how people interact with media Ruben spent the majority of his talk examining…

  • iDMAa 2008: Reflections on Day 1

    iDMAa certainly started things off on the right foot. Though I gained membership in the organization when I joined the University of Georgia and the New Media Institute, I didn’t know much about the organization until Scott Shamp sent me his Podcast talking about last years events. It of course helped that the event was…

  • iDMAa 2008: A Funny Thing Happened on the Way to Interoptability

    A funny thing happened during Paul Ledak’s (of IBM) keynote at iDMAa today. He was ultimately talking about the promise of game spaces to become new distribution platforms. Of course he understood that this requires a very different model of production than the videogame industry currently opperates under. To deal with this, he mentioned an…