Nov 292009
 

Early last year, after I learned my wife was pregnant, I sat down and did a great deal of planning for how to organize the next year of work – conferences, essays, course development, etc – in order to figure out how to best balance work and family. Of course I’m sure that my best-laid-plans will be laid to waste by, “the Aleatory,” a phrase stolen from Mike Fortun.

One of the conferences that didn’t make the “last conference until post-baby will be prior to the start of November,” promise was the Digital Labor conference at the New School in NYC. Nick Montfort has a nice write-up, though.

I am also happy to see that other academics are beginning to take seriously the performative aspect of presentation. So props to Hector on his “stunt,” a title I wont give the staging and instead call it simply, “academic performativity.”

I’ve had a great deal of success taking the performative seriously lately with my talks. My recent 4S talk in particular, which spoke to many of the themes discussed at the D.L. conference. It was presented using a Nintendo DS Emulator running a program developed using DS Homebrew tools (a DS running the software on an R4 cartridge also was available for a “play along at home” version as well), was very successful. That talk, which examined the relationship between “software/firmware” and the ability for hardware/technologies to now participate in hegemonic discourse was recieved well. Too often when we talk about “hegemony” as academics, we fall into a tired-and true diatribe about static domination. For me it has more to do with “ruling relations” as Dorothy Smith calls it or Omi and Winant would talk about hegemonic projects. Ultimately it about negotiated dominations. The empirical aspect of the talk dealt with groups of DS homebrewers, and thus the materiality of the talk dovetailed well with the material it examined.

What Nick indexes as the “oooh, shiny!” syndrome is something I’ve written and thought a great deal about in the context of the game industry as well, as it seems to be a major factor between any kind of organizing within that field, well, that and a rampant vein of Libertarianism.

Sad to miss this particular gathering, but happy to hear that it seems to have been successful.

Digital Labor, NYC, Nov 12-14

At conferences on digital media, there are too few critical perspectives about large-scale hegemonic systems that are increasingly coming to define the computer and Internet experience. At some events, people exhibit general awareness of the complexities and problems that such systems pose, but they still turn and say oooh, shiny! when presented with Google Wave.


Scholz will run two more conferences on related topics. This conference on digital labor was a great start, advancing the discussion of how we work and play online and of how we can thoughtfully approach technologies that have been made to generate profits in a certain way, even if we want to use these technologies for political, aesthetic, or other purposes. I hope that this conference’s critical approach to digital systems and online communication will be carried over into other digital media contexts, which desperately need this perspective.

Sep 282009
 

I spent the latter part of last week at the “Frontiers of New Media” organized by some great folks at the University of Utah. You can get a sense of the conversation and the different talks over at their website, but I wanted to post here the contents of my talk, which were delivered with my freshly completed presentation system using Löve 2D and the Planet Cute tiles from Dank of Lost Garden. Overall I’ve been pleased with the current setup, which allows me to run around with an Xbox 360 Controller (wired or wireless with the RF adapter) during a talk.

I greatly enjoyed Dr. AnnaLee Saxenian‘s talk examining IT industries from Silicon Valley to China and India, which gave us a great deal to talk about. After listening to her, I’m particularly interested in where the videogame industry diverges from what I would call “the IT industry proper.” There certainly seem to be some interesting parallels, but also distinct differences. That is something that I’ll have to investigate further. There is also something interesting in how many of the game industry “Argonauts” going back to other countries actually have very little experience and instead have done so more due to lack of clear opportunities here in the United States, but significant opportunity to bring skills and expertise home.

Below is a first attempt at how I plan to post these new “presentations” given at conferences. Because they are “played” more than they are “presented,” I’ve had to adjust to some degree.

Frontiers of New Media (FONM) – Casey O’Donnell – 09/19/2009 from Casey O’Donnell on Vimeo.

If you are curious about the “engine” of sorts that I’ve assembled using Löve or any grisly technical details, feel free to ask. Next I hope to attempt using Osy and the Unity 3D engine as a space for constructing my presentations, but more about that shortly.

Sep 282009
 

No, not that baby. At least not yet. No, this was a very fun talk presented at the University of Georgia‘s Ideas for Creative Exploration (ICE) “Gaming Seminar” last Tuesday evening. All in all it was an excellent seminar, connecting me with all sorts of interesting new folks at UGA who I’ve not yet really had a chance to meet. This included John Kundert-Gibbs and Brion Kennedy of Bit Brigade. Similar to my talk at the University of Utah, I used my new presentation system to deliver my talk, which you can view below.

Ideas for Creative Exploration (ICE) Presentation – Casey O’Donnell – 09/22/2009 from Casey O’Donnell on Vimeo.