Tag: Tools
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Whither Mario Factory?: The Downside to Academic Publishing
I’ve been sitting on this material for a while. Many of my informants would recognize it as coming from back in 2006 when I was passing the PDFs around Vicarious Visions. Starting in 2008, the essay has been reviewed well and reviewed poorly and still not accepted. One interesting thing has been that despite good…
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Water for the Fire
So, as you can see I’m playing with water and fire a bit this summer. I’m not entirely happy with the way that the brush system worked out on the little water guy, but all in all not too bad. I’m not sure how well the transparency of the brush has worked, but I’ll get…
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First Art Blood
I have already drawn several other little characters for some of my game concepts, unfortunately I’ve taken my sweet time getting them posted online. In part I’ll blame it on just being busy at the end of the semester and my trip to Iowa to see my little sister graduate from high-school. In the mean…
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Thus an Experiment Begins: Programmer Art
I’ve been prototyping quite a few different game designs recently and have been struggling with not having place-holder graphics that give enough sense of the overall aesthetic of a game concept. Boxes, lines, and colors are useful to an extent, but I’ve wanted something more before I start recruiting people to help me out with…
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Prototyping and Tools
I have spent a great deal of time lately assessing different tool chains for prototyping games in my classes. There are of course a great many options for this, but I wanted to start documenting some of what I’ve been playing with. All of these efforts will eventually be incorporated into a project that I…
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No Popcap Developer Framework Love for the Rest of Us
I’m working on another post related to my efforts on finding useful frameworks and tools chains to use in my classes and independent game development here in Athens, GA. That is a longer post, but this seemed important enough to be its own post. I recently found the Popcap Developer Framework, which for independent 2D…