Dec 102009
 

I mentioned it in my dissertation. It really shouldn’t come as a surprise. Smarter folks than I say it all the time. That great idea you have? Your obsession with secrecy? Yeah… It’s not that cool really. Your idea might become cool. But that will be pretty close to the time you release it. It is going to undergo so many changes and interesting twists and turns as you go about making it that being all Black-Ops about it right now is just annoying. Game developers, and I include myself here (academics are bad about this too, by the way, so my ire is aimed your way too…), we have got to stop being such doofs about this. Seriously. Your XML parser? Not that freaking cool. That super duper new game mechanic? Yeah, jumping was pretty ground breaking too. My dog jumps. Up high. Seriously, like as high as my head. It’s not a secret, but it was pretty awesome when Super Mario Bros. came out. But it wasn’t cool until it played. Jumping isn’t really a secret. Nor is ducking, but it was likely covered under the NDAs surrounding Gears of War. Kudzu isn’t a secret either. I drive by it all the time here in Georgia.

So to prove the point, I had two really cool (I thought) ideas the other night at the local game developer meeting here in Athens. I talked about two game mechanics, one in search of a game, and another in search of some implementation. So here we go. I don’t care if you “steal” them. By the time you finish it, it wouldn’t really be my idea any more would it?

  1. I randomly hear this song the other day. The way the music layers on top of itself is really interesting. It made me want to design a game around the idea that one could add/remove layers of music as you play. My initial idea would be that levels would be designed in such a way that you were forced (to “beat” a level) to build up to the crescendo. I wasn’t sure what the game would look like, but it captured my brain for a good three days. Take that book proposal.
  2. The second idea, linked to this was a game based around fireworks. Spiral fireworks. The idea would be that you are a spark lighting firework pinwheels. As the pinwheel gets going, layers of music are added. Finish when it goes off. Take too long and parts go out.

The moral of the story? Just chatting with that group of developers resulted in at least four other ideas of games that could plug into the overarching concept of layered music. For me to really think that these ideas are so fundamentally ground breaking is kind of egotistical. I’m sure numerous others have thought of them. In some ways its derivative right? Guitar Hero / Rock Band do this to some degree by cutting out tracks when a player goofs up. Sure I’m building on it, but it surely in conversation with those games and ideas. It is even linked to Peter and the Wolf if you think about it. But right now its an idea. By the time I make anything it will be different.

Defy the cult(ure) of secrecy.

  One Response to “The Cult(ure) of Secrecy…”

  1. […] or notes that I’ve decided to collect here. Continuity is not my friend. « The Cult(ure) of Secrecy… Daily Digest for December 17th […]

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