I really love when academic writers reference ea_spouse and crunch and have never talked to a developer. [caseyodonnell]
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RT @miguelsicart: Ok, NYU Game Center, that’s bullying. (congrats on the amazing new faculty. dammit you’re building something there) [caseyodonnell]
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I’m not sure it was Double Fine that put Kickstarter on #gamedev ‘s map. It was kind of in the Kool Aid at that point. @Polygon [caseyodonnell]
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Saddest… cover… ever. 🙁 RT @gamasutra Download the last Game Developer magazine issue for free! http://t.co/k37Zb9xEYZ [caseyodonnell]
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RT @CultureDig: We are what we tweet: The Problem with a Big Data World when Everything You Say is… http://t.co/rlSDvaeKz8 #cultd [caseyodonnell]
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Whoot! @greglas has signed on: RT @CultureDig All your game plays are belong to Nintendo? http://t.co/xOKrPkLPFF #cultd [caseyodonnell]
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RT @BrianFargo: Gamasutra – News – ‘This model of game making is so fundamentally broken.’: http://t.co/99Adh1N9yp [caseyodonnell]
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Don’t know about anyone else, but having written, "Sony’s Phil Harrison," I nearly always double-take at, "Microsoft’s Phil Harrison." [caseyodonnell]
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RT @ibogost: Dear friends: please share this opportunity for labor and intellectual property exploitation couched as an exciting contest! [caseyodonnell]
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Funded! [caseyodonnell]
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Protected: All About the Photos
RT @ferricide: and we have rutgers law prof greg lastowka writing about the let’s play issue: http://t.co/WwpzCcexqV [caseyodonnell]
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"I’m SO glad that movie is out in 3D!" – said by no one. [caseyodonnell]
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RT @bfod: xbox, go home, you’re drunk [caseyodonnell]
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Well, if Xbox One can replace Comcast’s TV UI interface, then I’m in for that alone. [caseyodonnell]
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In terms of cultural (re)production, this makes me really cranky: http://t.co/TmLkWFXM5c #CultD [caseyodonnell]
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Hmm… I think I can fit it… No. No I can’t. http://t.co/Y7Z28Ivev0 [caseyodonnell]
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And today (officially) the Whither Mario Factory? essay found a home. Thanks Games and Culture. http://t.co/3ovg3o7YW8 [caseyodonnell]
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RT @molleindustria: I feel this gif summarizes the current intergenerational relationships more than that Time magazine cover story
http://… [caseyodonnell] |
RT @IanSchreiber: Dear video game students: read this now. Really, drop everything, just read it right now. http://t.co/VjXPcRAI2S [caseyodonnell]
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The fact that it is referred to as Source Censoring is exactly the problem with the NDA culture in #GAMEDEV: http://t.co/fjWHGXwVGg [caseyodonnell]
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RT @tinysubversions: Here’s the online version of a talk I gave recently. It’s called Fuck Videogames, and it’s meant for game developers: … [caseyodonnell]
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Contracted. [caseyodonnell]
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RT @TarletonG: #cultd World Copyright Day! Hector Postigo’s Q and A with MIT Press. http://t.co/Gnk1YtXZKZ [caseyodonnell]
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Emailing yourself a screenshot of your Passbook boarding pass to print in order to receive reimbursement. [caseyodonnell]
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As final bits of my book come together, I ❤ more @BiellaColeman ‘s FAQ for Coding Freedom on Writing about X. http://t.co/zkDwNq3fUU [caseyodonnell]
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RT @NurbitsGame: Our first Nurbits prototype is up on our development blog, it’s playable in your web browser http://t.co/NOjAOqNEss [caseyodonnell]
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Imagine this: HBO ratings numbers make it past Nielsen’s margin of error. [caseyodonnell]
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RT @twoscooters: It’s always darkest right before the ship date. [caseyodonnell]
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Wait, I went to bed 4G. I woke up LTE. No wonder my battery is dead. [caseyodonnell]
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RT @photonstorm: Sorry but I couldn’t help myself from commenting on the Gamasutra Unity/Flash article http://t.co/s4e9pDaWf6 [caseyodonnell]
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How on earth did I wind up with a "STAFF" ribbon at the 2005 Serious Games Summit in DC?!? Not in my field notes. :-\ http://t.co/vUF50xrG6C [caseyodonnell]
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Following up on "Game Over" raid cases I notice that @dhs_ice has removed all pre-2012 content from their site. [caseyodonnell]
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Amazing excerpt of SHOT! performance at #mediacon13 by Kimmika Williams-Witherspoon https://t.co/cJUI3GUSQv [caseyodonnell]
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RT @aarontram: #mediacon13 Trevor Pinch lays down some improv history of the mobile sound studio. BOOM! [caseyodonnell]
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Observed student Assassins players activities cause one player to scream in fear when captured. Timing & context gave me pause. #mediacon13 [caseyodonnell]
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RT @ludist: Wow, pretty groundbreaking ludoarchaeological discovery by Mathias Fuchs at the Dark Play panel! #MediaCon13 [caseyodonnell]
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RT @miguelsicart: I presented/performed today on abusive game design (#mediacon13). Here’s a personal recap: http://t.co/FBUBpJs1nF [caseyodonnell]
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RT @phenatypical: "It is the idea of collective creativity that i hope we can recover here"—Fred Turner #MediaCon13 [caseyodonnell]
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RT @pjrey: Turner: "Senators are bought for cheaper than we think… Senators are bought for 17 shrimp and a gin & tonic… I’m serious… [caseyodonnell]
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Extending the request for help beyond #MediaConf13: Dear Twitter – Name my F-ing Book. Thanks. http://t.co/AnvpVjYMOB [caseyodonnell]
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#NMFB The Secret Code: An Ethnography of the AAA Game Industry – Black cover with NES style up up down down b a b a select start #fb [caseyodonnell]
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RT @stillgray: The GDC 2013 #1ReasontoBe panel is live. Watch it. http://t.co/PAx2kib1Np (via @xMattieBrice) [caseyodonnell]
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Dear Twitter…
Name my book.
Seriously.
The book has lived in my head for far too long as Developers in the Mist that I can’t really imagine it as anything different. I posed the question to the Extending Play community today and received some very helpful suggestions.
The book is an ethnography of the “AAA” videogame industry. It explores the everyday work of game development practice. The numerous technological, cultural and political-economic structures that surround it, support it and hold it back. It is about a pervasive structure of secrecy and the intense creative collaborative work that goes into building the complex systems that get labeled very simply as, “videogames.”
The text is structured in a way that tips it’s hat to the NES and Super Mario Bros. in important ways. Thus, there is a tendency towards thinking about pipes and pipelines.
It needs a name that is accessible, yet cuts to the quick. Lend me your wit:
- Manufacturing Fun: An Ethnography of the Modern Game Industry
- Manufacturing Fun: The Creative Collaborative Work of Videogame Development
- GAMEDEV.DOC: An Ethnography of the AAA Game Industry
- Coding in the Dark: Inside the Secret World of AAA Game Development (thanks: @jesperjuul)
- The Secret Code: An anthropology of AAA Game Development (thanks: @jesperjuul)
- Pipe Dreams & Pipelines: Secrecy in Game Development Culture (thanks: @ladybethel
- Feature Creep: ??? (thanks: @miguelsicart
- Pipe Dreams: ???
- Lost Levels: ???
- This is not a Pipe Dream: ???
Thank you.