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Oct 062009
 

Well, this weekend was a whirlwind of activity at SIEGE in Atlanta. I ended up speaking at two different panels, one explicitly about Unity 3D and the other, ostensibly, about physics. Though it wasn’t my intention, the Unity 3D Panel ended up being mostly a Unity 3D love-in after Tom Higgins managed to handle the majority of our complaints prior to the actual start of the session. Items such as SVN support and other components supposed to part of Unity 3D 2.6 as well as a future fusion of Unity 3D and Unity 3D iPhone came as music to most of our ears. Even the physics panel had some Unity love. I got to plead with the audience to not write their own physics engines, though I’m sure someone out in the audience will proceed to roll their own just for the fun of it and spend months debugging it when they could have just sat down and started playing with Box 2D or some other physics engine and had much more fun.

Ultimately though, it is the kind of response that Tom gave us, and the user community that makes Unity 3D what it is. There was some interesting discussion if the fact that Unity 3D started out as a Mac project by Mac developers set a kind of initial trajectory for the developers and users that makes it particularly friendly and collaborative, especially compared to other user communities that often times seem less receptive to learning users. Hopefully Unity 3D can maintain that attitude.

Oh. And Ben’s Detonator framework is the bomb. Sorry, bad pun.

Also while at SIEGE I received some excellent feedback on Osy from one of my favorite designers, Ian Schreiber. We also had an excellent extended conversation about teaching game design in the college setting. Something we’ve both found to be an important topic. This of course spilled over to an extent into the education panel round table. But ultimately I was somewhat saddened by the lack of attendance at the experimental game panel, something at GDC that is continually packed and near and dear to seasoned developers hearts. I guess not enough folks have taken lumps yet to really love experimental design…

http://www.siegecon.net/SIEGE2009/
Sep 282009
 
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This is one of many reasons I’m not an fMRI fan: RT @aeiowu RT @toys_r_texts Scanning a dead salmon shows it "thinking" http://bit.ly/tNvFl [#]
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Sep 282009
 

I spent the latter part of last week at the “Frontiers of New Media” organized by some great folks at the University of Utah. You can get a sense of the conversation and the different talks over at their website, but I wanted to post here the contents of my talk, which were delivered with my freshly completed presentation system using Löve 2D and the Planet Cute tiles from Dank of Lost Garden. Overall I’ve been pleased with the current setup, which allows me to run around with an Xbox 360 Controller (wired or wireless with the RF adapter) during a talk.

I greatly enjoyed Dr. AnnaLee Saxenian‘s talk examining IT industries from Silicon Valley to China and India, which gave us a great deal to talk about. After listening to her, I’m particularly interested in where the videogame industry diverges from what I would call “the IT industry proper.” There certainly seem to be some interesting parallels, but also distinct differences. That is something that I’ll have to investigate further. There is also something interesting in how many of the game industry “Argonauts” going back to other countries actually have very little experience and instead have done so more due to lack of clear opportunities here in the United States, but significant opportunity to bring skills and expertise home.

Below is a first attempt at how I plan to post these new “presentations” given at conferences. Because they are “played” more than they are “presented,” I’ve had to adjust to some degree.

Frontiers of New Media (FONM) – Casey O’Donnell – 09/19/2009 from Casey O’Donnell on Vimeo.

If you are curious about the “engine” of sorts that I’ve assembled using Löve or any grisly technical details, feel free to ask. Next I hope to attempt using Osy and the Unity 3D engine as a space for constructing my presentations, but more about that shortly.

Sep 282009
 

No, not that baby. At least not yet. No, this was a very fun talk presented at the University of Georgia‘s Ideas for Creative Exploration (ICE) “Gaming Seminar” last Tuesday evening. All in all it was an excellent seminar, connecting me with all sorts of interesting new folks at UGA who I’ve not yet really had a chance to meet. This included John Kundert-Gibbs and Brion Kennedy of Bit Brigade. Similar to my talk at the University of Utah, I used my new presentation system to deliver my talk, which you can view below.

Ideas for Creative Exploration (ICE) Presentation – Casey O’Donnell – 09/22/2009 from Casey O’Donnell on Vimeo.

Sep 082009
 
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Students come back. Swine flu breaks out. Nice. http://bit.ly/Ts6EP #UGA #H1N1 [#]
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Wouldn’t it be great if patent idiocy reigned supreme globally? MS thinks so: http://bit.ly/iHakn (via feedly) [#]
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Amused by Canabalt. http://bit.ly/qz8HT [#]
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Ah, labor day. A day for all the work that my labor keeps me from doing regularly. [#]
Aug 312009
 
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Looking forward to Twitter-gnashing/wailing with #snowleopard install issues tomorrow. Backups in case #itsnotgonnawork. Fun with #s. [#]
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Should be finishing proposal. Instead investigating barcode libraries: http://bit.ly/uk6y with particular interest in: http://bit.ly/47OIo3 [#]
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Remix culture +1: http://bit.ly/198Ila [#]
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And it has begun. Have my early adopting was returned after a PhD required hiatus? http://twitpic.com/fltpi [#]
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Seriously, is this MUA at the corporate level? Spidey/Mickey Fusion? Disney Buying Marvel For $4 Billion: http://bit.ly/21pFwx [#]
 Posted by at 10:05 pm