Category: (dis)continutity
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Taking Game Development Seriously
I’ll start this post as someone who has lived and worked in the game industry for a while now and then switch into a more “objective” register as I attempt to analyse this phenomenon from the perspective of an anthropologist and historian of game development coming from the perspective of the field of science and…
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Games and the 1st Amendment
Alright… Zero Punctuation is one of my guilty little pleasures and I’ve been a member of the Videogame Voters (“Grassroots”) Network since I first heard about it in 2007. I think whole-heartedly that games are art (so much so that I no longer even pay attention to the argument because it has descended into absurdity) and as such…
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Father’s Day Revelation: The Mangarita
Because occasionally, even us guys need something a LITTLE fruity. 2 oz. Tequila 1 oz. Cointreau or Tripple Sec 1 oz. Margarita Mix 2 oz. Cheap Beer (Demo Version: South Paw) Ice to fill typical pint glass Optional: Salt on rim Typically Margarita mix is used for the entire corresponding 3 oz. of mix. It makes it “meh”…
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GLS: The One That Got Away… This Year
For the most part anymore, when I submit to conferences I assume that, more than likely, the paper will be accepted. The primary exception of course is GDC (the Game Developers Conference), which I submit one or two ideas to every year. I’ve managed acceptance twice, which I tally as success, but year over year…
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An Updated Theme…
In a recurring trend, in which I spend time doing things that I find interesting, but are not precisely those things I SHOULD be doing… The blog has a new look. I took the Suffusion theme and modified it based on some of the ongoing work that I’ve been doing on a game, Osy. It actually appears…
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Complicating Things to Simplify Them
I have a problem. I complicate things in order to simplify them. wxBlogger began that way, as did wxCURL, as did wxSync. Each began with the idea of simplifying some of the more mundane tasks that I do each day. Since I began working with Unity 3D, I’ve found on several occasions that using Mac OS X’s…
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NMI Capstones to be Featured at PMPG
I’ve seen a couple of emails go out about the event, but I wanted to blog it for my students. The New Media Institute (NMI) Capstone class will be presenting and demoing their projects at the upcoming Personal Media, Public Good conference at the University of Georgia. We’ve designated our twitter hash tag as #DSNMI for the…
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This is Precisely What I Meant by Maleable Domination
I gave a talk at 4S in Washington DC this fall entitled, “Software/Code is Society Made Malleable.” It was a riff off of an essay by Bruno Latour titled, “Technology is Society Made Durable.” In that talk I was exploring the shifting field of technology as numerous devices integrate hardware/firmware. I’ve put the abstract of…
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Work/Play After the Gold Rush
There has been a sudden surge in folks talking about this whole “Work/Play” thing. I talked about it in my dissertation quite a bit, but mostly felt that it was already kind of overdetermined. Too many people have written about it in a way that I think is neither well rooted in empirical work or…
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Don’t Quote Me…
Andrea says that I’m simply too nice, but I do probably talk to too many students. It doesn’t help that I’m probably more opinionated than I ought to be. Combined with working in a journalism school, I find myself saying things that frequently find their way into print. Of course, I often wonder if anyone…