Tag: Game Design

  • The Brewing Storm Between Games and Education

    [This post is cross-posted from over at the Culture Digitally site.] This one has been brewing for a while. Perhaps, as Stephen Totilo notes, ever since Raph Koster voiced his concerns back in 2006. I believe that there is a storm coming between “game people” and educators, precisely at a moment when money is flooding into these realms. So,…

  • Why I ♥ Vertical Slices

    I’ve found myself relaying to students recently, a story of my experience at GDC this last year. I wound up at the Scandinavian Indie Games Party watching and playing the 2008 Vertical Slice of the Xbox 360 Game Limbo. It was actually one of my primary reasons for going to this gathering. I was interested…

  • Ship it! Reflecting on Osy

    [Note: For those of you getting this link because of your “(baby)alexis” notifications, I couldn’t help not including you. :)] Osy (“Osy Osmosis”), a game cooperatively developed by myself and members of a research team at the University of Georgia hit the App Store late last night. Osy’s development has spanned just about two years…

  • Chasing the Ice Cream Truck: Reflecting on Chain World

    Well, I’m going to quote Tom over at Oh No! Video Games! on this, “This one is going to get messy.” The Game Developers Conference (GDC) was an exceptional one this year. There are numerous bits-and-pieces that I should comment on, though largely haven’t here because it takes a great deal of time to digest…

  • Reflecting on #GGJ11

    Clearly, I am not a very good blogger. The Global Game Jam (GGJ) ended nearly two weeks ago and I’ve been silent on the matter. The buzz is dead, and I’ve only now had enough time to really digest my experience. The GGJ has become a significantly important educational and creative event for the game…

  • GLS: The One That Got Away… This Year

    For the most part anymore, when I submit to conferences I assume that, more than likely, the paper will be accepted. The primary exception of course is GDC (the Game Developers Conference), which I submit one or two ideas to every year. I’ve managed acceptance twice, which I tally as success, but year over year…

  • Work/Play After the Gold Rush

    There has been a sudden surge in folks talking about this whole “Work/Play” thing. I talked about it in my dissertation quite a bit, but mostly felt that it was already kind of overdetermined. Too many people have written about it in a way that I think is neither well rooted in empirical work or…

  • The Cult(ure) of Secrecy…

    I mentioned it in my dissertation. It really shouldn’t come as a surprise. Smarter folks than I say it all the time. That great idea you have? Your obsession with secrecy? Yeah… It’s not that cool really. Your idea might become cool. But that will be pretty close to the time you release it. It…

  • Magic: the Gathering – Game Designer Training Ground

    As if my blog hadn’t managed to establish as a given fact, I’m a nerd. “Geeeeeeeeaaaaeeeek,” is a phrase that describes me and I have no reservations in that. Though I do remain steadfast in my un-dorkiness. But the splitting on hairs aside, I had a revelation while playing Magic: The Gathering – Duels of…

  • “People ‘Back Then’ Must Have Had Better Imaginations…”

    Indeed. As far as faculty/professors are concerned, I’ve always considered myself pretty cool, but I’m beginning to suspect that my students think of me much in the way that I thought of my more… challenging professors. Apparently my grade distributions are second only to the “law” faculty in the department and my ability and indeed…