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On the Back of a Flying Gryphon: Soaring Over/Through the Global Game Industry

Technology and Culture Cover

Technology and Culture Cover

Abstract:
After more than thirty years as a thing that can be called “an industry,” the video-game industry now finds itself in its middle ages, as well as the object of critical and scholarly inquiry. The global game industry and the virtual game worlds it creates are sprawling, historically situated, socio-technical assemblages that continue to offer promise and peril to researchers. Too often, however, context and the link between game worlds and developer worlds go uninterrogated: a divide remains between the world of game creators and games/game worlds themselves. Research tends to focus exclusively on content or on production, with a few notable exceptions linking the two.

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Citation:
O’Donnell, C. (2012). On the Back of a Flying Gryphon: Soaring Over/Through the Global Game Industry. Technology and Culture, 53(1), 196-199. Retrieved from http://muse.jhu.edu/journals/technology_and_culture/v053/53.1.o-donnell.html

About Casey O'Donnell

Casey O'Donnell is an Associate Professor in the Department of Media and Information at Michigan State University. He is part of the games faculty and Games for Entertainment and Learning (GEL) lab at MSU. He is also part of the game development collective Affinity Games. His research examines the creative collaborative work of videogame design and development. This research examines the cultural and collaborative dynamics that occur in both professional "AAA" organizations and formal and informal "independent" game development communities. His research has spanned game development companies from the United States to India. His research examines issues of work, production, copyright, as well as third world and postcolonial aspects of the videogame development workplace.

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