I’ll be presenting as part of a panel at the Foundations of Digital Games in Raleigh, North Carolina on May 30, 2012.
Abstract:
Drawing together the panel, this presentation examines the arguments of each of presenters and posits the question, “is Twitter a game development platform?” Drawing on platform studies, this presentation examines twitter’s potentiality as, “[w]hatever the programmer takes for granted when developing, and whatever, from another side, the user is required to have working in order to use particular software, is the platform” (Montfort and Bogost, 2009, pp. 2-3). Examining the source and gameplay of several Global Game Jam games from 2011: TwitApocalypse, Twoetwy, and Tweet URANUS and their use of Twitter as a means for understanding how Twitter complicates the conceptual category of platform.