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Colloquium Talk: Science Games

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I will be speaking next week at Rensselaer Polytechnic Institute as part of the colloquium series. I will be talking about my most recent work exploring science crowdsourcing games. Some information about the talk is below.

When: Wednesday, February 12,1:00-2:30
Where: Sage 3510

Title: Science Games: Players, Scientists and Epistemic Games
Abstract: Abstract: Recently a host of networked digital technologies have been deployed to help biochemists and other scientists decipher long-standing problems in protein structural chemistry and molecular genetics. These technologies bring together important elements from networked computing, information communication technologies, crowdsourcing and video games, leveraging them to create a social web architecture that facilitates participation from novices and experts. Unlike other software tools that help professional scientists carry out their work in protein biochemistry, these tools seek to harness “the knowledge of crowds” by using online collaborative games and puzzles that frame problems in biochemistry. In this talk I will explore the connective tissue between this project and previous projects and gave rise to, “Epistemic Games.”

About Casey O'Donnell

Casey O'Donnell is an Associate Professor in the Department of Media and Information at Michigan State University. He is part of the games faculty and Games for Entertainment and Learning (GEL) lab at MSU. He is also part of the game development collective Affinity Games. His research examines the creative collaborative work of videogame design and development. This research examines the cultural and collaborative dynamics that occur in both professional "AAA" organizations and formal and informal "independent" game development communities. His research has spanned game development companies from the United States to India. His research examines issues of work, production, copyright, as well as third world and postcolonial aspects of the videogame development workplace.

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