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Avatar, Assembled – Engines & Platforms: Functional Entanglements

Avatar, Assembled Cover

Avatar, Assembled Cover

Abstract: Avatars are built upon and play within black boxes—various technologies and tools used to create videogames and digital worlds. In particular, game engines (the software systems upon which games are developed) and platforms (compu- tational frameworks) have significant design impacts on the games that they are used to create. Exploring the entanglement of designer, engine, and computational platform is a useful framework for thinking about design and the broader social/ cultural implications of games and avatars.

More information about the book, Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies, can be found on Peter Lang Publishing’s website or you can find the book over on Amazon.

About Casey O'Donnell

Casey O'Donnell is an Associate Professor in the Department of Media and Information at Michigan State University. He is part of the games faculty and Games for Entertainment and Learning (GEL) lab at MSU. He is also part of the game development collective Affinity Games. His research examines the creative collaborative work of videogame design and development. This research examines the cultural and collaborative dynamics that occur in both professional "AAA" organizations and formal and informal "independent" game development communities. His research has spanned game development companies from the United States to India. His research examines issues of work, production, copyright, as well as third world and postcolonial aspects of the videogame development workplace.

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