I spoke at the Game Developers Conference (GDC) on March 28, 2013, presenting two different poster sessions to the crowd.
Poster Title:
Ethnography in the Game Development Studio?
Abstract:
What the hell is ethnography anyway and why should game developers care? This session introduces methods and concepts from anthropology for use as a tool to better understand game development practice. Postmortems are often too little too late and neglect all the things development teams have forgotten along the way. From small to large teams, small changes can improve our understanding of our craft. This session explores these, as well as how other organizations like IBM and Intel have used ethnography to better understand their organizations.