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What’s in a Game? A Game by any Other Name Would Play so Sweet…

New Media & Society Journal
New Media & Society Journal

A review essay examining three different texts:

Leaver Tama and Willson Michele (eds), Social, Casual and Mobile Games: The Changing Gaming Landscape. Bloomsbury Academic: New York, 2016; 288 pp.; ISBN: 9781501310584, $39.95 (pbk)

Rogers Ryan, How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society. Lexington Books: Lanham, MD, 2016; 175 pp.; ISBN: 9781498513074, $80.00 (hbk)

Schrier Karen, Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change. Johns Hopkins University Press: Baltimore, MD, 2016; 280 pp.; ISBN: 9781421419206, $34.95 (hbk)

https://doi.org/10.1177/1461444818760835

About Casey O'Donnell

Casey O'Donnell is an Associate Professor in the Department of Media and Information at Michigan State University. He is part of the games faculty and Games for Entertainment and Learning (GEL) lab at MSU. He is also part of the game development collective Affinity Games. His research examines the creative collaborative work of videogame design and development. This research examines the cultural and collaborative dynamics that occur in both professional "AAA" organizations and formal and informal "independent" game development communities. His research has spanned game development companies from the United States to India. His research examines issues of work, production, copyright, as well as third world and postcolonial aspects of the videogame development workplace.

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