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Wither Mario Factory? The Role of Tools in Constructing (Co)Creative Possibilities on Video Game Consoles

Games and Culture Cover

Games and Culture Cover

Abstract:
This article examines the role that game development tools have in the design and creation of video games. It does so through the lens of a series of patents by Nintendo that outlined the technological foundations for a truly (co)creative production platform for games. Game development tools shape and are shaped by the kinds of games they are used to produce as well as the underlying technologies of game consoles. The roles, sites, and means by which users are allowed to or encouraged to engage with (co)creative tools significantly impacts the kinds of interventions users may make. The article makes the argument that tools, like Mario Factory, form a technological foundation for (co)creation, participatory design, and convergence at a level that differs significantly from the current forms.

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Citation:
O’Donnell, C. (2013). Wither Mario Factory? The Role of Tools in Constructing (Co)Creative Possibilities on Videogame Consoles. Games and Culture, 8(3), 161-180. doi:10.1177/1555412013493132

Pre-review Text:
 Mario Factory RnR Final Formatted

About Casey O'Donnell

Casey O'Donnell is an Assistant Professor in the Department of Telecommunication, Information Studies and Media at Michigan State University. His research examines the creative collaborative work of videogame design and development. This research examines the cultural and collaborative dynamics that occur in both professional "AAA" organizations and formal and informal "independent" game development communities. His research has spanned game development companies from the United States to India. His research examines issues of work, production, copyright, as well as third world and postcolonial aspects of the videogame development workplace. Casey is also an active game developer, releasing his first independent game, "Osy," in February of 2011.

2 comments

  1. Casey,
    I’m in your Cousera class, “Business of Games and Entrepreneurship” and would like to get a copy of your article “Wither Mario Factory”.

  2. Hi Casey,

    Could I also get a copy please? I’m taking Business of Games and Entrepreneurship currently.

    Many thanks,

    Adam

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